
The match that would not end
Our first test matches on v0.8.0 simply did not end. This is how that became Fast Arena.
Our journey
Battle Arena Masters did not start in Unity. Here is how it grew from our first experiments into the game we are building today.
Simon and Rickard are writing down the story of how BAM came to be. It will appear here once they have checked it.
Development history
Before Unity, we built a playable prototype of the game in HTML5 (test builds up to v0.8.16). This is what it looked like. The Unity game is a new version and can look and play differently.
Screenshots from the HTML5 test build v0.8.16, bot match.

Our first test matches on v0.8.0 simply did not end. This is how that became Fast Arena.