Minion and base balance
Started in the earlier HTML5 prototype. The game is now being built in Unity.
Rickard has been tuning how minions and heroes damage the enemy base, so matches have a clear ending without being over too fast.
- Minions deal extra damage to the base early in the match
- Minions inside the enemy tower range hit the tower first
- Minions got more health and a little armour against heroes
Related updates

Minions now pressure the base early on
Small balance changes by Rickard so that minion waves matter from the very first minute.