Building BAM: Making Every Battle Better
A look at how we keep refining heroes, bot behaviour and the way we test Battle Arena Masters.
Development diary
We are two friends learning game development as we build BAM in Unity. This is where we write down what we tried, what worked, what didn’t and what we learned.
A look at how we keep refining heroes, bot behaviour and the way we test Battle Arena Masters.
This is the only diary entry so far. More will follow as we build.
Behind the scenes: funny moments, experiments and lessons from development. Read the stories
Development history
Before Unity, we built a prototype of the game in HTML5. These updates are about that version, and the Unity game can look and play differently. Read about our journey.
Small balance changes by Rickard so that minion waves matter from the very first minute.
A small change that makes movement feel much better on a phone.
Bots now use bushes to escape and heal, which makes them sneakier opponents and teammates.
After a playtest where matches simply did not end, we rebuilt the arena around one goal: matches that finish.
Share it with us. We read every suggestion. We can’t build them all, but your ideas help us decide what to try next.